A video game adaptation of George Orwell's literary classic is in the works by a world class team of games industry veterans.
The Animal Farm game will be an adventure-tycoon, placing the player in the Manor Farm as one of the animals just before the revolution, and will follow their journey through the ups and downs of Animalism. The gameplay will combine story choices and the running of the farm into a consistent narrative, giving players a chance to experience the consequences of their decisions first hand.
We live in turbulent times where established democracies are coming under attack from all sides. Animal Farm is a literary classic whose original message is more relevant than ever before. We will adapt this story for a new audience on a new medium whilst keeping true to George Orwell’s vision.
A good story makes us feel sympathy for its heroes, and a great one evokes empathy. But a game allow us to actually become those heroes and in so doing, to experience their challenges first hand. Our game gives you an immersive experience - you are part of the farm.
We’re living in very disturbing times. Whilst we all thought that the world was making real social progress, we actually fell asleep and failed to notice dark corporate and political powers silencing all dissent. We are dedicated to maintaining an independent creative process; responsible only to George Orwell’s work and to our audience.
(Everybody's Gone to the Rapture, Dear Esther)
(A Brave Plan, Fable series)
(Mafia III, Alien: Isolation, Witcher 3)
(Just Flight and AppyNation and ex Mastertronic)
We will reveal more about our growing team soon!
When George Orwell’s seminal novel Animal Farm was first published in 1945, it was seen as a critique of Soviet Russia. But as an allegory of absolute power and totalitarian authority, both a needle-sharp satire and a terrible warning, it has proved to have timeless and universal significance. ‘Power corrupts; absolute power corrupts absolutely’, one of the many lessons in Animal Farm, is as relevant today as it was at the end of the Second World War. Orwell posed the reader many questions about power and the corrosive misuse of language. This is a chance to plant the players at the heart of these questions, luring them towards utopia or dictatorship.